-
- /**
- * Extends the dd-ddm Class to add support for the placement of Drop Target
- * shims inside the viewport shim. It also handles all Drop Target related events and interactions.
- * @module dd
- * @submodule dd-ddm-drop
- * @for DDM
- * @namespace DD
- */
-
- //TODO CSS class name for the bestMatch..
- Y.mix(Y.DD.DDM, {
- /**
- * This flag turns off the use of the mouseover/mouseout shim. It should not be used unless you know what you are doing.
- * @private
- * @property _noShim
- * @type {Boolean}
- */
- _noShim: false,
- /**
- * Placeholder for all active shims on the page
- * @private
- * @property _activeShims
- * @type {Array}
- */
- _activeShims: [],
- /**
- * This method checks the _activeShims Object to see if there is a shim active.
- * @private
- * @method _hasActiveShim
- * @return {Boolean}
- */
- _hasActiveShim: function() {
- if (this._noShim) {
- return true;
- }
- return this._activeShims.length;
- },
- /**
- * Adds a Drop Target to the list of active shims
- * @private
- * @method _addActiveShim
- * @param {Object} d The Drop instance to add to the list.
- */
- _addActiveShim: function(d) {
- this._activeShims.push(d);
- },
- /**
- * Removes a Drop Target to the list of active shims
- * @private
- * @method _removeActiveShim
- * @param {Object} d The Drop instance to remove from the list.
- */
- _removeActiveShim: function(d) {
- var s = [];
- Y.Array.each(this._activeShims, function(v) {
- if (v._yuid !== d._yuid) {
- s.push(v);
- }
-
- });
- this._activeShims = s;
- },
- /**
- * This method will sync the position of the shims on the Drop Targets that are currently active.
- * @method syncActiveShims
- * @param {Boolean} force Resize/sync all Targets.
- */
- syncActiveShims: function(force) {
- Y.later(0, this, function(force) {
- var drops = ((force) ? this.targets : this._lookup());
- Y.Array.each(drops, function(v) {
- v.sizeShim.call(v);
- }, this);
- }, force);
- },
- /**
- * The mode that the drag operations will run in 0 for Point, 1 for Intersect, 2 for Strict
- * @private
- * @property mode
- * @type Number
- */
- mode: 0,
- /**
- * In point mode, a Drop is targeted by the cursor being over the Target
- * @private
- * @property POINT
- * @type Number
- */
- POINT: 0,
- /**
- * In intersect mode, a Drop is targeted by "part" of the drag node being over the Target
- * @private
- * @property INTERSECT
- * @type Number
- */
- INTERSECT: 1,
- /**
- * In strict mode, a Drop is targeted by the "entire" drag node being over the Target
- * @private
- * @property STRICT
- * @type Number
- */
- STRICT: 2,
- /**
- * Should we only check targets that are in the viewport on drags (for performance), default: true
- * @property useHash
- * @type {Boolean}
- */
- useHash: true,
- /**
- * A reference to the active Drop Target
- * @property activeDrop
- * @type {Object}
- */
- activeDrop: null,
- /**
- * An array of the valid Drop Targets for this interaction.
- * @property validDrops
- * @type {Array}
- */
- //TODO Change array/object literals to be in sync..
- validDrops: [],
- /**
- * An object literal of Other Drop Targets that we encountered during this interaction (in the case of overlapping Drop Targets)
- * @property otherDrops
- * @type {Object}
- */
- otherDrops: {},
- /**
- * All of the Targets
- * @property targets
- * @type {Array}
- */
- targets: [],
- /**
- * Add a Drop Target to the list of Valid Targets. This list get's regenerated on each new drag operation.
- * @private
- * @method _addValid
- * @param {Object} drop
- * @chainable
- */
- _addValid: function(drop) {
- this.validDrops.push(drop);
- return this;
- },
- /**
- * Removes a Drop Target from the list of Valid Targets. This list get's regenerated on each new drag operation.
- * @private
- * @method _removeValid
- * @param {Object} drop
- * @chainable
- */
- _removeValid: function(drop) {
- var drops = [];
- Y.Array.each(this.validDrops, function(v) {
- if (v !== drop) {
- drops.push(v);
- }
- });
-
- this.validDrops = drops;
- return this;
- },
- /**
- * Check to see if the Drag element is over the target, method varies on current mode
- * @method isOverTarget
- * @param {Object} drop The drop to check against
- * @return {Boolean}
- */
- isOverTarget: function(drop) {
- if (this.activeDrag && drop) {
- var xy = this.activeDrag.mouseXY, r, dMode = this.activeDrag.get('dragMode'),
- aRegion, node = drop.shim;
- if (xy && this.activeDrag) {
- aRegion = this.activeDrag.region;
- if (dMode === this.STRICT) {
- return this.activeDrag.get('dragNode').inRegion(drop.region, true, aRegion);
- }
- if (drop && drop.shim) {
- if ((dMode === this.INTERSECT) && this._noShim) {
- r = aRegion || this.activeDrag.get('node');
- return drop.get('node').intersect(r, drop.region).inRegion;
- }
-
- if (this._noShim) {
- node = drop.get('node');
- }
- return node.intersect({
- top: xy[1],
- bottom: xy[1],
- left: xy[0],
- right: xy[0]
- }, drop.region).inRegion;
- }
- }
- }
- return false;
- },
- /**
- * Clears the cache data used for this interaction.
- * @method clearCache
- */
- clearCache: function() {
- this.validDrops = [];
- this.otherDrops = {};
- this._activeShims = [];
- },
- /**
- * Clear the cache and activate the shims of all the targets
- * @private
- * @method _activateTargets
- */
- _activateTargets: function() {
- this._noShim = true;
- this.clearCache();
- Y.Array.each(this.targets, function(v) {
- v._activateShim([]);
- if (v.get('noShim') === true) {
- this._noShim = false;
- }
- }, this);
- this._handleTargetOver();
-
- },
- /**
- * This method will gather the area for all potential targets and see which has the hightest covered area and return it.
- * @method getBestMatch
- * @param {Array} drops An Array of drops to scan for the best match.
- * @param {Boolean} all If present, it returns an Array. First item is best match, second is an Array of the other items in the original Array.
- * @return {Object or Array}
- */
- getBestMatch: function(drops, all) {
- var biggest = null, area = 0, out;
-
- Y.Object.each(drops, function(v) {
- var inter = this.activeDrag.get('dragNode').intersect(v.get('node'));
- v.region.area = inter.area;
-
- if (inter.inRegion) {
- if (inter.area > area) {
- area = inter.area;
- biggest = v;
- }
- }
- }, this);
- if (all) {
- out = [];
- //TODO Sort the others in numeric order by area covered..
- Y.Object.each(drops, function(v) {
- if (v !== biggest) {
- out.push(v);
- }
- }, this);
- return [biggest, out];
- }
- return biggest;
- },
- /**
- * This method fires the drop:hit, drag:drophit, drag:dropmiss methods and deactivates the shims..
- * @private
- * @method _deactivateTargets
- */
- _deactivateTargets: function() {
- var other = [], tmp,
- activeDrag = this.activeDrag,
- activeDrop = this.activeDrop;
-
- //TODO why is this check so hard??
- if (activeDrag && activeDrop && this.otherDrops[activeDrop]) {
- if (!activeDrag.get('dragMode')) {
- //TODO otherDrops -- private..
- other = this.otherDrops;
- delete other[activeDrop];
- } else {
- tmp = this.getBestMatch(this.otherDrops, true);
- activeDrop = tmp[0];
- other = tmp[1];
- }
- activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');
- if (activeDrop) {
- activeDrop.fire('drop:hit', { drag: activeDrag, drop: activeDrop, others: other });
- activeDrag.fire('drag:drophit', { drag: activeDrag, drop: activeDrop, others: other });
- }
- } else if (activeDrag && activeDrag.get('dragging')) {
- activeDrag.get('node').removeClass(this.CSS_PREFIX + '-drag-over');
- activeDrag.fire('drag:dropmiss', { pageX: activeDrag.lastXY[0], pageY: activeDrag.lastXY[1] });
- }
-
- this.activeDrop = null;
-
- Y.Array.each(this.targets, function(v) {
- v._deactivateShim([]);
- }, this);
- },
- /**
- * This method is called when the move method is called on the Drag Object.
- * @private
- * @method _dropMove
- */
- _dropMove: function() {
- if (this._hasActiveShim()) {
- this._handleTargetOver();
- } else {
- Y.Object.each(this.otherDrops, function(v) {
- v._handleOut.apply(v, []);
- });
- }
- },
- /**
- * Filters the list of Drops down to those in the viewport.
- * @private
- * @method _lookup
- * @return {Array} The valid Drop Targets that are in the viewport.
- */
- _lookup: function() {
- if (!this.useHash || this._noShim) {
- return this.validDrops;
- }
- var drops = [];
- //Only scan drop shims that are in the Viewport
- Y.Array.each(this.validDrops, function(v) {
- if (v.shim && v.shim.inViewportRegion(false, v.region)) {
- drops.push(v);
- }
- });
- return drops;
-
- },
- /**
- * This method execs _handleTargetOver on all valid Drop Targets
- * @private
- * @method _handleTargetOver
- */
- _handleTargetOver: function() {
- var drops = this._lookup();
- Y.Array.each(drops, function(v) {
- v._handleTargetOver.call(v);
- }, this);
- },
- /**
- * Add the passed in Target to the targets collection
- * @private
- * @method _regTarget
- * @param {Object} t The Target to add to the targets collection
- */
- _regTarget: function(t) {
- this.targets.push(t);
- },
- /**
- * Remove the passed in Target from the targets collection
- * @private
- * @method _unregTarget
- * @param {Object} drop The Target to remove from the targets collection
- */
- _unregTarget: function(drop) {
- var targets = [], vdrops;
- Y.Array.each(this.targets, function(v) {
- if (v !== drop) {
- targets.push(v);
- }
- }, this);
- this.targets = targets;
-
- vdrops = [];
- Y.Array.each(this.validDrops, function(v) {
- if (v !== drop) {
- vdrops.push(v);
- }
- });
-
- this.validDrops = vdrops;
- },
- /**
- * Get a valid Drop instance back from a Node or a selector string, false otherwise
- * @method getDrop
- * @param {String/Object} node The Node instance or Selector string to check for a valid Drop Object
- * @return {Object}
- */
- getDrop: function(node) {
- var drop = false,
- n = Y.one(node);
- if (n instanceof Y.Node) {
- Y.Array.each(this.targets, function(v) {
- if (n.compareTo(v.get('node'))) {
- drop = v;
- }
- });
- }
- return drop;
- }
- }, true);
-
-
-
-